Some mooncycles ago, a friend suggested sending postcards from gaming and virtual worlds. As Lao Tsu said, "Know the world without going out the door", although I don't think he had Steam and VR in mind, to be fair. I like the idea though - the photos here are always meant as an exploration of a relationship, a play between myself and my environment. Why not virtual environments too?
These postcards are from "All Our Asias", a narrative game in which you explore a Memory World as a small robotic avatar. I won't say much, other than that. I have a vague recollection that I entered this world for free.
There are confines in each game in the same way that there are confines in real worlds. You can't always stand where you want to, even when you have control over the camera as well as your body. Still, there are always ways - no, *places* where magic is possible.
It's amazing there are so many games where you can just explore, these days. Worlds are getting more weight just as their own entities. Goals and objectives and even rules and mechanisms are often just a side effect.
What can we take from that back to reality?